Extras for modding
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Extras for modding
how can i get flying ufo's, tank changing to work, bots no light med and heavy and name changing for the bots, and admtank and jeep if a few ppl would like to tell me?
Last edited by ShadowMaster on Sun Feb 01, 2009 5:04 pm; edited 1 time in total (Reason for editing : Squish said so)
ShadowMaster- Good Solder
- Posts : 161
Join date : 2009-02-01
Location : GA
Re: Extras for modding
I see no Puncutation So I do not know what your SAying. Please Say it with .s or !s or ?s
Squishin- BMT Member
- Posts : 216
Join date : 2009-01-01
Re: Extras for modding
Wheres your TankAI
ShadowMaster- Good Solder
- Posts : 161
Join date : 2009-02-01
Location : GA
ok
you wanna make ufos fly??
ok
[code]datablock TankData(BabyBoss : MediumTank)
{
shapeFile = "~/data/shapes/tanks/puckbot.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar04.dts";
fx = "BabyBossFX";
maxSpeed = 16.0; // meters per second (in forward direction)
accelRate = 15.0; // increase velocity this many meters per second
deccelRate = 16.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 10.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.8; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
allright, find where is says "suspensionRange = 0.8;" and edit the number of you liking
enjoy the sky mate
--Met
oh and don't forget to delete the tankDb.cs.dso man!
ok
[code]datablock TankData(BabyBoss : MediumTank)
{
shapeFile = "~/data/shapes/tanks/puckbot.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar04.dts";
fx = "BabyBossFX";
maxSpeed = 16.0; // meters per second (in forward direction)
accelRate = 15.0; // increase velocity this many meters per second
deccelRate = 16.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 10.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.8; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
allright, find where is says "suspensionRange = 0.8;" and edit the number of you liking
enjoy the sky mate
--Met
oh and don't forget to delete the tankDb.cs.dso man!
Metal- New Tanker
- Posts : 111
Join date : 2008-12-21
Location : on TGE and youtube, mostly on TT
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