RT - Revolution Tanks
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Extras for modding

4 posters

Go down

Extras for modding Empty Extras for modding

Post  ShadowMaster Sun Feb 01, 2009 3:09 pm

how can i get flying ufo's, tank changing to work, bots no light med and heavy and name changing for the bots, and admtank and jeep if a few ppl would like to tell me?


Last edited by ShadowMaster on Sun Feb 01, 2009 5:04 pm; edited 1 time in total (Reason for editing : Squish said so)

ShadowMaster
Good Solder
Good Solder

Posts : 161
Join date : 2009-02-01
Location : GA

Back to top Go down

Extras for modding Empty Re: Extras for modding

Post  Squishin Sun Feb 01, 2009 5:01 pm

I see no Puncutation So I do not know what your SAying. Please Say it with .s or !s or ?s
Squishin
Squishin
BMT Member
BMT Member

Posts : 216
Join date : 2009-01-01

Back to top Go down

Extras for modding Empty Re: Extras for modding

Post  ShadowMaster Sun Feb 01, 2009 6:25 pm

Wheres your TankAI

ShadowMaster
Good Solder
Good Solder

Posts : 161
Join date : 2009-02-01
Location : GA

Back to top Go down

Extras for modding Empty ok

Post  Metal Sun Feb 08, 2009 9:07 pm

you wanna make ufos fly??

ok

[code]datablock TankData(BabyBoss : MediumTank)
{
shapeFile = "~/data/shapes/tanks/puckbot.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar04.dts";
fx = "BabyBossFX";

maxSpeed = 16.0; // meters per second (in forward direction)
accelRate = 15.0; // increase velocity this many meters per second
deccelRate = 16.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.2;

turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;

damageAmount = 10.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down

damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.8; // multiply damage we take by this amount (note: smaller better)

defaultProjectile = "LightProjectile";
ai = GoldLightAI;

};
allright, find where is says "suspensionRange = 0.8;" and edit the number of you liking

enjoy the sky mate

--Met

oh and don't forget to delete the tankDb.cs.dso man!
Metal
Metal
New Tanker
New Tanker

Posts : 111
Join date : 2008-12-21
Location : on TGE and youtube, mostly on TT

Back to top Go down

Extras for modding Empty Yes Metal

Post  r00ts Mon Dec 21, 2009 3:57 am

Metal i use UFO Also i use that
r00ts
r00ts
Good Solder
Good Solder

Posts : 154
Join date : 2009-12-12
Location : Philippines

http://r00tsonthinktanks.webs.com

Back to top Go down

Extras for modding Empty Re: Extras for modding

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum