TankDB problem
5 posters
Page 1 of 1
TankDB problem
i have been trying to fix a problem with the tanks for like 3 months and i cant do it! the problem is the tanks die within 1-5 shots. can someone tell me how to reset the file or tell me what to change
ShadowMaster- Good Solder
- Posts : 161
Join date : 2009-02-01
Location : GA
Re: TankDB problem
- Code:
datablock TankData(LightTank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/tank01.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
maxSpeed = 15.9; // meters per second (in forward direction)
accelRate = 14.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.9;
turretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 11.8; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
Make sure the you have these correct:
damageAmount = 11.8;
damageScale = 1.0;
Re: TankDB problem
tank god ty pinkfloyd!!! i have been changing damage scale only
ShadowMaster- Good Solder
- Posts : 161
Join date : 2009-02-01
Location : GA
ok
- Code:
datablock TankData(MediumTank)
{
category = "Tanks";
shapeFile = "~/data/shapes/tanks/Green/mediumGreenfish.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
camera = "DefaultTankCamera";
fx = "DefaultTankFx";
misc = "DefaultTankMisc";
turnRate = 68.0; // degrees per second
accelRate = 12.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
// this many meters per second
coastDeccelRate = 10.0; // rate of decceleration when coasting...
antiSlideRate = 11.1; // dissipate sideways velocity by this many meters
// per second
maxSpeed = 11.9; // meters per second (in forward direction)
turretVerCenter = 2.0; // vertical resting angle of turret in degrees
turretHorRange = 58.5; // range in +/- degrees of turret horizontally
turretVerRange = 21.0; // range in +/- degrees of turret vertically
turretAutoLevel = 0.5;
suspensionRange = 0.6; // proportion of wheel size for wheel to move up/down
springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
springCorrectScale1 = 2.0;
springCorrectScale2 = 0.99;
damageAmount = 14.0; // total amount of damage tank can withstand
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
fireScale = 1.0; // adjust inter-fire interval by scale (2 means twice as slow)
defaultProjectile = "DefaultProjectile";
ai = GoldMediumAI;
};
datablock TankData(LightTank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/Green/lightGreenfish.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
maxSpeed = 15.9; // meters per second (in forward direction)
accelRate = 14.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.9;
turretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 11.8; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
datablock TankData(HeavyTank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/Green/heavyGreenfish.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
accelRate = 8.5; // increase velocity this many meters per second
deccelRate = 7.85; // when breaking, decrease velocity
turnRate = 82.0; // degrees per second
antiSlideRate = 8.25;
//turretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretHorRange = 68.0;
turretAutoLevel = 1.0;
turretVerRange = 24.0;
maxSpeed = 9.1; // meters per second (in forward direction)
damageAmount = 21.0; // total amount of damage tank can withstand
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "HeavyProjectile";
ai = GoldHeavyAI;
};
datablock TankData(BabyBoss : MediumTank)
{
shapeFile = "~/data/shapes/Boss/puckbot.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar04.dts";
fx = "BabyBossFX";
maxSpeed = 16.0; // meters per second (in forward direction)
accelRate = 15.0; // increase velocity this many meters per second
deccelRate = 16.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 10.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.8; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
ok man, change the shape file, where it says "shape file"
if you wanna change the medium tank just find
"datablock TankData(MediumTank)"
and then find shapeFile.....
if you wanna change medium to heavy just edit shapeFile to "game/data/shapes/tanks/tank03.dts"
you can change everything you want if you type the path perfect
--MT
Metal- New Tanker
- Posts : 111
Join date : 2008-12-21
Location : on TGE and youtube, mostly on TT
Re: TankDB problem
i dont get it
ShadowMaster- Good Solder
- Posts : 161
Join date : 2009-02-01
Location : GA
Re: TankDB problem
i wanna change TO tanks like light to ufo and boss to med
ShadowMaster- Good Solder
- Posts : 161
Join date : 2009-02-01
Location : GA
Re: TankDB problem
i have DC and nvm
ShadowMaster- Good Solder
- Posts : 161
Join date : 2009-02-01
Location : GA
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|