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TankDB problem

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TankDB problem Empty TankDB problem

Post  ShadowMaster Sun Feb 01, 2009 3:15 am

i have been trying to fix a problem with the tanks for like 3 months and i cant do it! the problem is the tanks die within 1-5 shots. can someone tell me how to reset the file or tell me what to change

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TankDB problem Empty Re: TankDB problem

Post  PinkFloyd¹ Sun Feb 01, 2009 3:21 am

Code:
datablock TankData(LightTank : MediumTank)

{

  shapeFile = "~/data/shapes/tanks/tank01.dts";

  brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";



  maxSpeed = 15.9;          // meters per second (in forward direction)

  accelRate = 14.0;        // increase velocity this many meters per second

  deccelRate = 20.0;        // when breaking, decrease velocity

  turnRate = 61.0;          // degrees per second

  antiSlideRate = 10.9;



  turretHorRange = 53.5;    // range in +/- degrees of turret horizontally

  turretAutoLevel = 0.92;



  damageAmount = 11.8;      // total amount of damage tank can withstand

  suspensionRange = 0.8;    // proportion of wheel size for wheel to move up/down



  damageScale = 1.0;        // multiply damage we do to others by this amount

  armorScale = 1.0;        // multiply damage we take by this amount (note: smaller better)



  defaultProjectile = "LightProjectile";

  ai = GoldLightAI;

};


Make sure the you have these correct:
damageAmount = 11.8;
damageScale = 1.0;
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TankDB problem Empty Re: TankDB problem

Post  ShadowMaster Sun Feb 01, 2009 1:20 pm

tank god ty pinkfloyd!!! i have been changing damage scale only

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TankDB problem Empty ok

Post  Metal Mon Feb 09, 2009 10:16 pm

Code:
datablock TankData(MediumTank)
{
  category = "Tanks";
  shapeFile = "~/data/shapes/tanks/Green/mediumGreenfish.dts";
  brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
  camera = "DefaultTankCamera";
  fx = "DefaultTankFx";
  misc = "DefaultTankMisc";

  turnRate = 68.0;          // degrees per second
  accelRate = 12.0;        // increase velocity this many meters per second
  deccelRate = 20.0;        // when breaking, decrease velocity
                            // this many meters per second
  coastDeccelRate = 10.0;  // rate of decceleration when coasting...
  antiSlideRate = 11.1;      // dissipate sideways velocity by this many meters
                            // per second
  maxSpeed = 11.9;          // meters per second (in forward direction)

  turretVerCenter = 2.0;    // vertical resting angle of turret in degrees
  turretHorRange = 58.5;    // range in +/- degrees of turret horizontally
  turretVerRange = 21.0;    // range in +/- degrees of turret vertically
  turretAutoLevel = 0.5;

  suspensionRange = 0.6;    // proportion of wheel size for wheel to move up/down

  springRangeX = 0.06;
  springRangeY = 0.06;
  springVelScale = 1.0;
  springCorrectScale1 = 2.0;
  springCorrectScale2 = 0.99;

  damageAmount = 14.0;      // total amount of damage tank can withstand
  damageScale = 1.0;        // multiply damage we do to others by this amount
  armorScale = 1.0;        // multiply damage we take by this amount (note: smaller better)
  fireScale = 1.0;          // adjust inter-fire interval by scale (2 means twice as slow)

  defaultProjectile = "DefaultProjectile";
  ai = GoldMediumAI;
};

datablock TankData(LightTank : MediumTank)
{
  shapeFile = "~/data/shapes/tanks/Green/lightGreenfish.dts";
  brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";

  maxSpeed = 15.9;          // meters per second (in forward direction)
  accelRate = 14.0;        // increase velocity this many meters per second
  deccelRate = 20.0;        // when breaking, decrease velocity
  turnRate = 61.0;          // degrees per second
  antiSlideRate = 10.9;

  turretHorRange = 53.5;    // range in +/- degrees of turret horizontally
  turretAutoLevel = 0.92;

  damageAmount = 11.8;      // total amount of damage tank can withstand
  suspensionRange = 0.8;    // proportion of wheel size for wheel to move up/down

  damageScale = 1.0;        // multiply damage we do to others by this amount
  armorScale = 1.0;        // multiply damage we take by this amount (note: smaller better)

  defaultProjectile = "LightProjectile";
  ai = GoldLightAI;
};

datablock TankData(HeavyTank : MediumTank)
{
  shapeFile = "~/data/shapes/tanks/Green/heavyGreenfish.dts";
  brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";

  accelRate = 8.5;        // increase velocity this many meters per second
  deccelRate = 7.85;        // when breaking, decrease velocity
  turnRate = 82.0;          // degrees per second
  antiSlideRate = 8.25;

  //turretHorRange = 53.5;    // range in +/- degrees of turret horizontally
  turretHorRange = 68.0;
  turretAutoLevel = 1.0;
  turretVerRange = 24.0;

  maxSpeed = 9.1;          // meters per second (in forward direction)
  damageAmount = 21.0;      // total amount of damage tank can withstand

  damageScale = 1.0;        // multiply damage we do to others by this amount
  armorScale = 1.0;        // multiply damage we take by this amount (note: smaller better)

  defaultProjectile = "HeavyProjectile";
  ai = GoldHeavyAI;
};

datablock TankData(BabyBoss : MediumTank)
{
  shapeFile = "~/data/shapes/Boss/puckbot.dts";
  brainShapeFile = "~/data/shapes/tanks/brainjar04.dts";
  fx = "BabyBossFX";

  maxSpeed = 16.0;          // meters per second (in forward direction)
  accelRate = 15.0;        // increase velocity this many meters per second
  deccelRate = 16.0;        // when breaking, decrease velocity
  turnRate = 61.0;          // degrees per second
  antiSlideRate = 10.2;

  turretHorRange = 33.5;    // range in +/- degrees of turret horizontally
  turretAutoLevel = 0.92;

  damageAmount = 10.0;      // total amount of damage tank can withstand
  suspensionRange = 0.8;    // proportion of wheel size for wheel to move up/down

  damageScale = 1.0;        // multiply damage we do to others by this amount
  armorScale = 1.8;        // multiply damage we take by this amount (note: smaller better)

  defaultProjectile = "LightProjectile";
  ai = GoldLightAI;

};

ok man, change the shape file, where it says "shape file"
if you wanna change the medium tank just find

"datablock TankData(MediumTank)"
and then find shapeFile.....

if you wanna change medium to heavy just edit shapeFile to "game/data/shapes/tanks/tank03.dts"
you can change everything you want if you type the path perfect Wink


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TankDB problem Empty Re: TankDB problem

Post  ShadowMaster Mon Feb 09, 2009 10:36 pm

i dont get it

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TankDB problem Empty Re: TankDB problem

Post  ShadowMaster Fri Feb 13, 2009 12:43 am

i wanna change TO tanks like light to ufo and boss to med

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TankDB problem Empty Re: TankDB problem

Post  Squishin Fri Feb 13, 2009 1:57 pm

Get Codes then.
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TankDB problem Empty Re: TankDB problem

Post  ShadowMaster Fri Feb 13, 2009 9:04 pm

i have DC and nvm

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TankDB problem Empty YOU DON"T GET IT

Post  r00ts Mon Dec 21, 2009 3:42 am

ok just read the instruction carfully because i have use that and its awesome
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