Extras for modding

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Extras for modding

Post  ShadowMaster on Sun Feb 01, 2009 3:09 pm

how can i get flying ufo's, tank changing to work, bots no light med and heavy and name changing for the bots, and admtank and jeep if a few ppl would like to tell me?


Last edited by ShadowMaster on Sun Feb 01, 2009 5:04 pm; edited 1 time in total (Reason for editing : Squish said so)

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Re: Extras for modding

Post  Squishin on Sun Feb 01, 2009 5:01 pm

I see no Puncutation So I do not know what your SAying. Please Say it with .s or !s or ?s
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Re: Extras for modding

Post  ShadowMaster on Sun Feb 01, 2009 6:25 pm

Wheres your TankAI

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ok

Post  Metal on Sun Feb 08, 2009 9:07 pm

you wanna make ufos fly??

ok

[code]datablock TankData(BabyBoss : MediumTank)
{
shapeFile = "~/data/shapes/tanks/puckbot.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar04.dts";
fx = "BabyBossFX";

maxSpeed = 16.0; // meters per second (in forward direction)
accelRate = 15.0; // increase velocity this many meters per second
deccelRate = 16.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.2;

turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;

damageAmount = 10.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down

damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.8; // multiply damage we take by this amount (note: smaller better)

defaultProjectile = "LightProjectile";
ai = GoldLightAI;

};
allright, find where is says "suspensionRange = 0.8;" and edit the number of you liking

enjoy the sky mate

--Met

oh and don't forget to delete the tankDb.cs.dso man!
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Yes Metal

Post  r00ts on Mon Dec 21, 2009 3:57 am

Metal i use UFO Also i use that
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