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Special.cs

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Post  r00ts Sat Dec 26, 2009 4:14 am

look pls. help me
Code:
datablock ExplosionData(DefaultExplosion)
{
  startScale = 0.05;        // per side, in meters
  endScale = 0.8;            // per side, in meters
  durationScale = 200.0;    // in milliseconds
  resource = "~/data/shapes/Instant_Action/Tanks/TankExplosion02.png";
  sound = "DefaultBoom";
};

datablock ExplosionData(DefaultTankExplosion)
{
  startScale = 0.05;        // per side, in meters
  endScale = 2.0;            // per side, in meters
  durationScale = 1600.0;    // in milliseconds
  resource = "~/data/shapes/Instant_Action/Tanks/defaultexplosion.dts";
  sound = "TankBoom";
};

datablock ExplosionData(DefaultOwnTankExplosion)
{
  startScale = 0.05;        // per side, in meters
  endScale = 2.0;            // per side, in meters
  durationScale = 1600.0;    // in milliseconds
  resource = "~/data/shapes/Instant_Action/Tanks/defaultexplosion.dts";
  sound = "OwnTankBoom";
};

datablock ExplosionData(SpeedyExplosion : DefaultExplosion)
{
  resource = "~/data/shapes/Instant_Action/Tanks/TankExplosion02.png";
};

datablock ExplosionData(SpeedyTankExplosion : DefaultTankExplosion)
{
  resource = "~/data/shapes/Instant_Action/Tanks/defaultexplosion.dts";
};

datablock ExplosionData(SpeedyOwnTankExplosion : DefaultOwnTankExplosion)
{
  resource = "~/data/shapes/Instant_Action/Tanks/defaultexplosion.dts";
};

then when i open my brothers TT won't work help me and pls. reply here
r00ts
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Post  aaa Wed Feb 17, 2010 4:09 pm

I am not sure, why is that ~ sign in it?
aaa
aaa
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Post  00E Thu Feb 18, 2010 12:30 am

Yeah that should not be there... To make it work successfully atleast...

00E
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Post  aaa Thu Feb 18, 2010 2:23 pm

Aha! So I was right.
aaa
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